In The King’s Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring.
In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the ‘itinerant kingship,’ the king did not rule from a capital but travelled from palace to palace. In The King’s will, the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King’s current will is and climb in his favour while they steadily enlarge their duchies. After four rounds, the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.
The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.
The King’s Will offers:
– secret and random vicotry-conditions that provide ever-changing games
– players act synchronous, so less downtime for non-active players
– additional flexibility because players can influence the game-time
– a lot of gaming material made of wood